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Concept Art Enemies

Some concept art created for the project "Rag". A 2D Cartoon-ish game with its style evolving along the levels. Focused on the humor of its narration, my job as the artist for all visual assets was to transfer its "silliness" and often controversial comments made by the game's narrator onto the art itself.

One of the few bosses of the game. It's form switches when idle to attack mode.

One of the few bosses of the game. It's form switches when idle to attack mode.

As the game style evolved so did the enemies. A simple concept was made to determine one of the many probable processes in which the enemies could evolve.

As the game style evolved so did the enemies. A simple concept was made to determine one of the many probable processes in which the enemies could evolve.

Using silhouettes as a base, these were enemies created to blend in a world of abundant green nature and rock formation.

Using silhouettes as a base, these were enemies created to blend in a world of abundant green nature and rock formation.